MANUSIA PEMPROSES INFORMASI
Transcript of MANUSIA PEMPROSES INFORMASI
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MANUSIA SEBAGAI PEMPROSES INFORMASISUMBER : BAB 8 (GBD )
MATA KULIAH :
SISTEM INFORMASI MANAJEMEN
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Model Umum Manusia Sebagai Pemproses Informasi
Model Newell_Simon Keterbatasan Tentatif Pada Pemprosesan
Informasi Manusia Konsep Pengakuan Dan Pembelajaran
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Karakteristik Kinerja Pemprosesan Informasi Manusia
Para Manajer Sebagai Pemproses Informasi Implikasi Dalam Desain Sistem Informasi
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Konsep Sistem
Boundary Lingkungan
Interface
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Sssssssss………t Mengapa sistem yang
saya milikitidak bisa berjalan sebagai
mana mestinya
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Komponen paling kritis dalam sistem informasi manajemen adalah interface
antara pemakai dengan sistem itu sendiri
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MODEL UMUM MANUSIA SEBAGAI PEMPROSES INFORMASI
1. Sistem Pemprosesan Informasi Manusia
2. Task Environment dan Problem Space
3. Heuristic
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1. Model Umum Manusia sebagai Pemproses Informasi
Input ChannelPemprosesan
Mental
ChannelOutput
Response
Memory
Filter
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Kinerja Manusia sebagai Pemproses Informasi
InformationOverload
Input atau stimuli
OutputAtauRespons
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Filter yang bisa dipergunakan
Frame of References masing-masing individu Normal Decision Procedure Decision Making under stress
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Manfaat Penyaringan
Blocking Unwanted dataBlock data that is inconsistent
with an frame of reference
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A. Normal Condition
B. Stress Condition
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Sistem Pemprosesan Informasi oleh Manusia
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Sistem Pemprosesan Informasi Manusia: Processor Sensory Input Motor Output Memory :
Jangka Panjang (LTM) Jangka Pendek(STM) External Memory(EM)
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receptorsProcessor
effectors
MemoryEnvironment
storage
inputOutputProcessor
Struktur Umum Suatu Pemprosesan Informasi oleh Manusia
Model Umum Sistem Pemprosesan Informasi pada komputer
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Long term memory
Internal
Short-term memory
Elementary processor
Interpreter
chalkboard Vtd Paper
outputInput
Processor
Eskternal memory
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Operasi Sistem Serial Parralel
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Data storage register Data storageData storage
registerData storage
Transfer Data
Serial Paralel
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Serial additionAdder
On pair at a time
010000
101101
1111
Carries all at once
All pairs at once
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2. Task Environment and Problem Space
Task Environment is the problem as it exist Problem Space is the way a particular
decision maker represent the task in order to work on it
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3. Heuristic
Heuristic is judgmental rules of thumb which eliminate alternatives without explaining them and thus reduce the search of space
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KETERBATASAN TENTATIV PEMPROSESAN INFORMASI MANUSIA
Keterbatasan tentative Memory Jangka Pendek Geoge A Miller
The Magical Number seven plus minus two (7+/-2)
Weber’s law Just Noticeable Differences
Pengelolaan Data Probabilistik Strategi Pemprosesan Informasi Manusia
Concreteness Anchoring and Adjusment
Human Information Processing strategis Concreteness, anchoring, adjusment
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KONSEP PENGAKUAN DAN PEMBELAJARAN
Cognition Theory Cognitive Style Left Brain - Right Brain Learning theory
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1. Cognition Theory
The activities by which an individual resolves differences between an internalized view of the environment and what actually perceived in that same environment
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2. Cognitive Style
Information Gathering Perceptive Receptive
Information Evaluation Systematic Intuitive ( Heurustic)
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Systematic Intuitive
Perceptive
ReceptiIve
Information gathering
Information Evaluation
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Words
Analytic
Sequential
Active
Realistic
Planned
Images
Intuitive
Simultaneous
Receptive
Imaginative
Impulsive
Right hemisphereLeft hemisphere
3. Left Brain-Right Brain
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4. Learning Theory
Informasi dan sistem Informasi dapat membantu manusia dalam individual Learning
Komponen Learning Process 1. Drive2. Cue ( Stimuli )3. Response4. Reinforcement
Artificial Intellegence Improve understanding of human cognition Improve the potential of the computer as a tool for
problim solving
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KARAKTERISTIK KINERJA
Kebutuhan akan Umpan Balik Nilai Psikologis Data tidak Berguna Perbedaan - Perbedaan Individu Informasi Non Verbal
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MANAJER SEBAGAI PEMPROSES INFORMASIThe organizational position of a person may have a significant effect on a performance as a information ProcessorMany managerial decisions and enviromental context in which the decision making process take place are unstructured
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IMPLIKASI TERHADAP DESAIN SISTEM
INFORMASI
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1. Filtering
Information system should be designed to filter irrelevant data and to provide increased filtering for stress decisions. System should attempt to override undesireable frame of reference filters by reinforced display of relevant data
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2. Newell - Simon Model
Information systems should assist in defining problem space and in the search process for a solution . The information format should attempt to expand the limit of bounded rationality. Systems should utilize the user memory that is suited to the task
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3. Magical number 7 +/- 2
Codes for human use should not exceed five to seven symbols or be devided into segment of five or less. systems should not have human do significant , unaided processing. Graphics may be use to present “chunks” of data in an efficient way
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4. Just Noticable differences
Systems should highlight significant differences rather than assuming human will notice them
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5.Human as Intituitive Statisticians
The information system should provide statistical analysis data : sample variance, correlation, probability estimates, etc. Decision algorithms should provide a consistency check of various information sources. Data generation procedures should be design to assist in eliminating bias such as recency of events.
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6. Concretness
The information needed should be presented in the form needed. No added processing should be required
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7. Anchoring and Adjusment
Information and decision systems should be designed to assist in selecting a suitable anchor point and for prompting adequate adjusment from it
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8. Cognitive style : Right Brain - Left Brain
Systems should allow selection of alternatives for order of processing and form of information presentation in order to accommodate different styles
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9. Learning Theory
Systems interface should comprehesible to the novice user as well as efficient for the skilled user and should facilitate normal progression of learning
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10. Feedback
Systems should provide feedback to indicate that the data has been received , processing is taking place, etc. Response time should be such throughtput is meaningfull and errors are minimized
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11. Value of unused data
Explain some of pressure for data with no apparent utility. Suggest storage and retrieval strategies and terminal access to increase avaibility without individual storage
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12. Information Overload
Input should be kept below the overload point. System use should not involve managing or processing amount data beyond overload
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13. Individual differences
Those which are critical to system use should be identified and explicitly aaccomodated , whenever possible, through a flexible interface.
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14. Non verbal Input
System design and training in use should consider the effect of absence of nonverbal clues in electronic communication
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15. Processing timing
Managers need short burst of information processing to support their mode of operation
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16. Amount of information Compression
Information systems should present summarized data in a decision -impell format, but the system should also allow browsing through the raw data
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SEKIAN