Program Pascal
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Transcript of Program Pascal
![Page 1: Program Pascal](https://reader036.fdokumen.site/reader036/viewer/2022082401/54671f0aaf795979338b54ec/html5/thumbnails/1.jpg)
PASCAL
1. Mengubah derajat temperatur, dari derajat Celcius ke derajat Fahreinheit dan Reamur
(derajat Celcius diinput)
USES CRT;
VAR C,R,F : REAL;
BEGIN
CLRSCR;
WINDOW(5,6,25,78);
TEXTBACKGRAOUND(MAGENTA);
TEXTCOLOR(WHITE);
SOND(220);
WRITE (‘ MASUKKAN NILAI C = ‘);
READLN (C);
R := C *(5/9);
WRITELN(‘ REAMUR = ‘,R);
F := C + 273;
WRITELN(‘FAHRENHAIT = ‘,F);
NOSOUND;
READLN;
END.
![Page 2: Program Pascal](https://reader036.fdokumen.site/reader036/viewer/2022082401/54671f0aaf795979338b54ec/html5/thumbnails/2.jpg)
2. Menghitung Luas dan Keliling lingkaran, dengan jari-jari diketahui (diinput).
USES CRT;
VAR R,L,K : REAL;
BEGIN
CLRSCR;
WINDOW(10,13,27,80);
TEXTBACKGROUND(WHITE);
TEXTCOLOR(GREEN);
SOUND(115);
WRITE(‘MASUKKAN JARI-JARI = ‘ );
READLN(R);
K := 2 * (22/7)*R;
WRITE (‘ KELILING = ‘, K);
![Page 3: Program Pascal](https://reader036.fdokumen.site/reader036/viewer/2022082401/54671f0aaf795979338b54ec/html5/thumbnails/3.jpg)
L := (22/7)* R * R;
WRITE (‘LUAS = ‘,L);
NOSOUND;
READLN;
END.
3. Menghitung Luas dan Keliling segitiga sembarang yang diketahui ketiga sisinya.
USES CRT;
VAR A,B,C,K,L : REAL;
BEGIN
CLRSCR;
WINDOW(5,5,35,70);
TEXTBACKGROUND(YELLOW);
TEXTCOLOR(BLUE);
![Page 4: Program Pascal](https://reader036.fdokumen.site/reader036/viewer/2022082401/54671f0aaf795979338b54ec/html5/thumbnails/4.jpg)
A := 3;
B := 4;
C := 5;
K := A + B + C;
GOTOXY (13,13);
WRITELN(‘KELILING = ‘,K);
L := (A+B)/2
GOTOXY (20,16);
WRITELN(‘LUAS = ‘,L);
READLN;
END.
4. Mencari nilai Sinus, Cosinus, dan Tangen dengan sudut diinput.
USES CRT;
![Page 5: Program Pascal](https://reader036.fdokumen.site/reader036/viewer/2022082401/54671f0aaf795979338b54ec/html5/thumbnails/5.jpg)
VAR X : REAL;
BEGIN
CLRSCR;
WINDOW(5,5,35,68);
TEXTBACKGROUND(WHITE);
TEXTCOLOR(CYAN);
SOUND(70);
WRITE(‘BESAR SUDUT = ‘);
READLN(X);
WRITELN(‘SIN = ‘,SIN(X));
WRITELN(‘COS= ‘,COS(X));
WRITELN(‘TAN = ‘,ARCTAN(X));
NOSOUND;
READLN;
END.
![Page 6: Program Pascal](https://reader036.fdokumen.site/reader036/viewer/2022082401/54671f0aaf795979338b54ec/html5/thumbnails/6.jpg)
5. Mencari akar dan kuadrat dari suatu nilai (nilai diinput).
USES CRT;
VAR X : REAL;
BEGIN
CLRSCR;
WINDOW(5,5,35,68);
TEXTBACKGROUND(WHITE);
TEXTCOLOR(BLACK);
SOUND(70);
WRITE(‘MASUKKAN NILAI = ‘);
READLN(X);
GOTOXY(11,20);
![Page 7: Program Pascal](https://reader036.fdokumen.site/reader036/viewer/2022082401/54671f0aaf795979338b54ec/html5/thumbnails/7.jpg)
WRITELN(‘AKAR = ‘,SQRT(X):9:3);
GOTO XY(13,44);
WRITELN(‘PANGKAT = ‘,SQR(X):9:3);
NOSOUND;
READLN;
END.
6. Mencari nilai bulat dan pecahan dari suatu nilai yang dimasukan melalui keyboard
(diinput). Nilai pecahan tersebut dibulatkan sampai 3 angka dibelakang koma (,).
USES CRT;
VAR X : REAL;
BEGIN
CLRSCR;
WINDOW(5,7,32,70);
![Page 8: Program Pascal](https://reader036.fdokumen.site/reader036/viewer/2022082401/54671f0aaf795979338b54ec/html5/thumbnails/8.jpg)
TEXTBACKGROUND(WHITE);
TEXTCOLOR(red);
SOUND(85);
WRITE(‘MASUKKAN NILAI = ‘);
READLN(X);
GOTOXY(11,14);
WRITELN(‘PECAHAN= ‘,FRAC(X):5:3);
GOTOXY(15,20);
WRITELN(‘BILANGAN BULAT = ‘,INT(X):5:3);
NOSOUND;
READLN;
END.
7. Tampilkan nama dan NPM anda di dalam window, dan terletak pada tengah-tengah
layar.
![Page 9: Program Pascal](https://reader036.fdokumen.site/reader036/viewer/2022082401/54671f0aaf795979338b54ec/html5/thumbnails/9.jpg)
USES CRT;
BEGIN
CLRSCR;
WINDOW(5,7,32,70);
TEXTBACKGROUND(WHITE);
TEXTCOLOR(red);
SOUND(85);
GOTOXY(30,10);
WRITELN (‘NAMA : Anak-ank ‘);
GOTOXY(30,11);
WRITELN (‘NPM : 1KA20’);
NOSOUND;
READLN;
END.
![Page 10: Program Pascal](https://reader036.fdokumen.site/reader036/viewer/2022082401/54671f0aaf795979338b54ec/html5/thumbnails/10.jpg)
8. Tampilkan tulisan ‘STMIK GUNADARMA’ di dalam window pada pojok kanan atas
dengan ukuran window sama dengan tulisan tersebut.
USES CRT;
BEGIN
CLRSCR;
WINDOW(1,2,65,70);
TEXTBACKGROUND(GREEN);
TEXTCOLOR(red);
SOUND(85);
GOTOXY(65,1);
WRITELN (‘STMIK GUNADARMA’);
NOSOUND;
READLN;
END.
![Page 11: Program Pascal](https://reader036.fdokumen.site/reader036/viewer/2022082401/54671f0aaf795979338b54ec/html5/thumbnails/11.jpg)
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April 1, 2009 by pragawan1ka20
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